This article illustrates some of the planning that is needed for a smooth workflow in producing an effective multimedia program. A simple program like the one used for this example does not necessarily need the level of design and documentation shown, but whenever possible it is always a good idea to have a solid blueprint before embarking on the development of a topic that requires multimedia and programming to avoid ambiguity. In general, the deeper the topic the more design detail it needs.
Before moving forward with designing the program it is important to have a topic solidly defined, as well as an audience for which the end-product is intended. For this simple example we will describe the product as follows:
In the domain of electronic media the job of the writer has always been a challenging and evolving craft. Traditional media presents its own demands, but the writer of interactive content must not only possess the skills of a good wordsmith, but also have a keen understanding of the multimedia production process itself. The interactive writer must be a designer, adept at creating stories, design documents, treatments, scripts, proposals, outlines, sitemaps, walkthroughs, and any other material related to the concept, theme, and development of a project.
Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind
Professor F.T. Evans
School of Engineering, Sheffield Hallam University, Sheffield, UK