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Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind
Professor F.T. Evans
School of Engineering, Sheffield Hallam University, Sheffield, UK Abstract: Instead of seeing technology as outside ourselves, it is argued that it is an innate human function and the main driving force in human evolution. Opportunistic 'thing using', long before stone tools appeared, was the likeliest cause of bipedalism. It also forced brain development and the emergence of creativity. The neural basis for this creative technical activity later provided the brain functions on which language could develop. This simple unifying hypothesis has interesting implications for the way that we see technology in history, and for determinist theories of the future. It also bears on the way engineers are trained, and more important, the human faculties which need to be fostered in children.
Keywords: Bipedalism; Creativity; Language origins; Palaeontology; Technology; Tool using;
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Costs below reflect 2009 reviews of video production rates found online for the Eugene and Portland area. General multimedia production costs can be found here.
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Overview:
This is an example of a multimedia design document describing a simple interactive slideshow program about waterfalls. A mockup is a great way to work out the details of a project before it is produced. In the images below, each screen is displayed similarly to the layout the actual functional program might have.
Specification:
This program should run efficiently in a web browser as a Shockwave or Flash movie. The navigation scheme should be easy to use, and the overall dimensions of the program should not exceed 640 x 480, or 800 x 600 pixels.
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Multimedia production cost examples for services, staff, and talent, based on 2009 online information.
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Written by Ken Loge
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The idea of developing a story with multiple endings is not new. The concept of interactive storytelling has been around for many years and became popular in the late 1970s with "Choose Your Own Adventure" books that direct the reader to different pages within a book, based on available choices of action provided by the book. These books are still popular and available. However, with the advent of affordable home computers, "Interactive Fiction" and storytelling were more popularized by a series of interactive fiction software titles such as "Zork ". The popularity of this type of written story peaked in popularity in the late 1980s, and science fiction writers like Douglas Adams experimented with developing interactive fiction for the "Hitchhikers Guide to the Galaxy".
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Written by Ken Loge
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The following article is a revealing example of the development of a preliminary multimedia design document based on an existing newspaper article. By deconstructing the source article into its most essential content it is much easier to see how it can be enhanced with the addition of supportive media and interactivity. The process shown is by no means the best way to approach the design of a multimedia program, but it shows one approach to the finessing of ideas and resource materials to form a more usable multimedia product.
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