Media Arts & Production
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Cloud computing is not a gimmick; it is real, and may very well supplant the way many of us think about and use our computers. There are numerous commercial cloud platforms available from juggernauts such as Google and Amazon, but in the realm of free and open source, eyeOS is a very promising technology.
First I’ll say that eyeOS is extremely easy to install, maintain, and upgrade, and offers a lot of attractive features. I have been using eyeOS for about 6 months and I have installed it on a number of servers with virtually no problems, other than performance issues common to shared web hosting packages. eyeOS requires the server delivering the data to process some PHP on the backend, and it makes heavy use of AJAX on the frontend, but once the data are loaded, even on an ill-performing shared server, it performs respectably.
A little history. When I first worked with an outside web host about a decade ago I had to think small. Small files, few videos, audio, images on the site, and diligent practice in optimizing file formats to keep the bandwidth usage down. I think the first host I worked with provided about 200 MB of storage, which was okay at the time, but was certainly not generous.
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A media author is like a traditional text-based author except a media author creates, edits, converts, designs, and sometimes mangles traditional text, image, video, audio, and interactive elements to produce new forms of art and information.
A “traditional” author creates a story by illuminating the mind with a sequence of words that elicit a mental response from the reader. With words the reader cannot escape the engagement of the story as long as they are reading. This is a unique and powerful quality of the written word that is difficult to equal with less participatory media like video, where the temporal nature of the information proceeds whether our minds are engaged or not.
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Multimedia production cost examples for services, staff, and talent, based on 2009 online information.
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The idea of developing a story with multiple endings is not new. The concept of interactive storytelling has been around for many years and became popular in the late 1970s with "Choose Your Own Adventure" books that direct the reader to different pages within a book, based on available choices of action provided by the book. These books are still popular and available. However, with the advent of affordable home computers, "Interactive Fiction" and storytelling were more popularized by a series of interactive fiction software titles such as "Zork ". The popularity of this type of written story peaked in popularity in the late 1980s, and science fiction writers like Douglas Adams experimented with developing interactive fiction for the "Hitchhikers Guide to the Galaxy".