This movie demonstrates how vector shape fill cycles and colors can be dynamically changed to create a hypnotic, growing concentric rings effect. Since the effect is rendered at the current frame rate of the movie it can be applied to multiple vector shape sprites.
This movie includes a behavior that can be used to associate one sprite with another when one sprite is dragged into the geometric bounding box area of another sprite. This technique and behavior is useful for various matching games and interactive UI elements.
This movie demonstrates the use of various _key messages and properties to handle keyboard events in Adobe Director Movies. All code in this movie makes use of modern DOM syntax, and various techniques for handling keyboard input are described.
This movie demonstrates the use of DOM (Director Object Model) Lingo syntax to create a slideshow that includes transitions and an indicator of which image is being displayed from the total number of available images.
This movie demonstrates how to implement a custom progress bar for a variety of purposes. The progress bar can be given a custom look with artwork modifications, and the progress "step size" of the bar can be easily altered.