This movie demonstrates the use of a property list and a timeout() object to display images for a specified period of time with a crossfade blend transition between the images. The crossfade effect does not use Director's built-in dissolve transition effect, but instead uses a behavior that fades one sprite out, while another sprite is simultaneously faded in. This movie may be especially useful for automatically displaying images, one-after-the-other, where a unique duration for each image is needed.
This movie demonstrates the use of a property list and a timeout() object to display images for a specified period of time. Any of Director's built-in transitions may be used between the images, and each image may be given a unique display duration.
This movie demonstrates a behavior that provides a user-definable speed and radius to move sprites in a circular motion.
This movie demonstrates the use of repeat loops to animate and "crash" several cars when they are dragged to the lower area of the screen. The techniques used in this movie are simple and easy to understand, and may be useful for learning more about implementing basic game interactivity.
This movie assembles a story, based on the randomized contents of a series of text files that contain nouns, verbs, adjectives, and adverbs. The scripts in this movie can be easily modified to generate interesting and sophisticated stories. The story generated may be optionally spoken by a synthetic computer voice that converts text to speech.