This movie demonstrates the use of a property list and a timeout() object to display images for a specified period of time with a crossfade blend transition between the images. The crossfade effect does not use Director's built-in dissolve transition effect, but instead uses a behavior that fades one sprite out, while another sprite is simultaneously faded in. This movie may be especially useful for automatically displaying images, one-after-the-other, where a unique duration for each image is needed.
This movie demonstrates the use of a property list and a timeout() object to display images for a specified period of time. Any of Director's built-in transitions may be used between the images, and each image may be given a unique display duration.
This movie makes use of a manual technique for creating a delay in a handler. This is the old fashioned way to slow something down, and the more modern, much-preferred method is to use timeout() objects. However, the older method is easier to implement, and works fine for certain tasks.
This movie demonstrates the use of a timer-driven slideshow that displays any number of imported images at a consistent, user-specified interval. By default, each image fades up from black, shows for a specified duration, then fades to black. An included utility handler makes it easy to generate a playlist from image cast members.
Options for image playback include: millisecond timing of fades and image display duration, loop or single runthrough playback, and image display without fades. This is a good movie to use for showing lots of images for a kiosk, tradeshow, portfolio, etc.