Director Movies
Documents
Invisible Buttons
| Date added: | 10/16/2006 |
| Date modified: | 10/16/2006 |
| Filesize: | 222.07 kB |
| Downloads: | 886 |
This movie demonstrates a method for placing invisible rectangular buttons on top of an image to add interactivity to a static background. The map in the movie can be given any number of invisible buttons to simulate the image map functionality in HTML. This technique is useful if you do not want to break apart an image into individual sprites to get interactive "areas".
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Interactive Car Crash
| Date added: | 04/24/2007 |
| Date modified: | 04/24/2007 |
| Filesize: | 15.83 kB |
| Downloads: | 806 |
This movie demonstrates the use of repeat loops to animate and "crash" several cars when they are dragged to the lower area of the screen. The techniques used in this movie are simple and easy to understand, and may be useful for learning more about implementing basic game interactivity.
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Imaging Lingo Boxes
| Date added: | 10/16/2006 |
| Date modified: | 10/26/2011 |
| Filesize: | 11.5 kB |
| Downloads: | 674 |
In this movie imaging Lingo is used to draw lots of little colored boxes on the screen simultaneously. Each box is drawn with a random color and produces an interesting visual efect. This movie also includes a method for capturing the stage as an image that is stored in the system clipboard.
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Hyperlink Text
| Date added: | 10/16/2006 |
| Date modified: | 10/16/2006 |
| Filesize: | 10.83 kB |
| Downloads: | 764 |
This movie shows how to implement a hyperlinking system for text, where any word in a text field can be clicked to activate a handler.
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Hairspray Example
| Date added: | 10/16/2006 |
| Date modified: | 10/16/2006 |
| Filesize: | 61.47 kB |
| Downloads: | 579 |
This movie demonstrates a simple method for simulating a hairspray effect. A hairspray can is moved with the mouse, and when "sprayed" on top of another sprite it changes the sprite's "hair." Though the effect is crude it fits with the silly subject, but does show useful methods for manipulating sprites in real-time.
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