Director Movies
Documents
Sprite Movement Recorder
| Date added: | 05/20/2011 |
| Date modified: | 05/20/2011 |
| Filesize: | 10.5 kB |
| Downloads: | 439 |
This movie demonstrates the use of a linear list to record the poistion of a sprite over time. A global variable stores a list that records the x,y location of a sprite at the frame rate of the movie. A playback handler moves the sprite by retrieving elements from the linear list at the frame rate of the movie.
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Switch and Hold Button
| Date added: | 05/01/2012 |
| Date modified: | 05/17/2012 |
| Filesize: | 39.37 kB |
| Downloads: | 208 |
This movie uses a simple if/else statement to toggle between two images to simulate a button that can be pressed, latched, and released.
Text Member Swap
| Date added: | 10/24/2008 |
| Date modified: | 10/24/2008 |
| Filesize: | 117.06 kB |
| Downloads: | 880 |
This movie demonstrates a method for dynamically swapping a text cast member, and inserting text with Lingo.
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Timer Based Slideshow with Fade
| Date added: | 05/12/2008 |
| Date modified: | 10/26/2011 |
| Filesize: | 1.26 MB |
| Downloads: | 944 |
This movie demonstrates the use of a timer-driven slideshow that displays any number of imported images at a consistent, user-specified interval. By default, each image fades up from black, shows for a specified duration, then fades to black. An included utility handler makes it easy to generate a playlist from image cast members.
Options for image playback include: millisecond timing of fades and image display duration, loop or single runthrough playback, and image display without fades. This is a good movie to use for showing lots of images for a kiosk, tradeshow, portfolio, etc.
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Timer Delay Movie
| Date added: | 10/16/2006 |
| Date modified: | 10/16/2006 |
| Filesize: | 11.48 kB |
| Downloads: | 835 |
This movie makes use of a manual technique for creating a delay in a handler. This is the old fashioned way to slow something down, and the more modern, much-preferred method is to use timeout() objects. However, the older method is easier to implement, and works fine for certain tasks.
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