This movie demonstrates the use of a linear list to record the poistion of a sprite over time. A global variable stores a list that records the x,y location of a sprite at the frame rate of the movie. A playback handler moves the sprite by retrieving elements from the linear list at the frame rate of the movie.
This movie uses a simple if/else statement to toggle between two images to simulate a button that can be pressed, latched, and released.
This movie demonstrates a method for dynamically swapping a text cast member, and inserting text with Lingo.
This movie demonstrates the use of a timer-driven slideshow that displays any number of imported images at a consistent, user-specified interval. By default, each image fades up from black, shows for a specified duration, then fades to black. An included utility handler makes it easy to generate a playlist from image cast members.
Options for image playback include: millisecond timing of fades and image display duration, loop or single runthrough playback, and image display without fades. This is a good movie to use for showing lots of images for a kiosk, tradeshow, portfolio, etc.
This movie makes use of a manual technique for creating a delay in a handler. This is the old fashioned way to slow something down, and the more modern, much-preferred method is to use timeout() objects. However, the older method is easier to implement, and works fine for certain tasks.