This movie demonstrates a simple method for simulating a hairspray effect. A hairspray can is moved with the mouse, and when "sprayed" on top of another sprite it changes the sprite's "hair." Though the effect is crude it fits with the silly subject, but does show useful methods for manipulating sprites in real-time.
This Director movie demonstrates a behavior that cyclically animates the skew of a sprite when it is rolled over. User-definable options include skew speed, skew range, and whether the sprite skews "full swing", or not. This is a good behavior to use to indicate that an interface element is interactive.
This movie includes image assets for experimenting with composited animation scenes. Included in the movie are 32-bit images with alpha transparency so they can be combined in a variety of ways.
This movie demonstrates a highlighting effect that uses a sprite as a background image to provide a "glow" effect. The background sprite is dynamically moved to a Z-position just behind the target sprite, and draws itself slightly larger than the sprite in front of it.