Director Movies
Documents
Keypress Code Display
| Date added: | 04/15/2007 |
| Date modified: | 10/26/2011 |
| Filesize: | 11.93 kB |
| Downloads: | 710 |
This movie demonstrates the use of various _key messages and properties to handle keyboard events in Adobe Director Movies. All code in this movie makes use of modern DOM syntax, and various techniques for handling keyboard input are described.
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Sprite Matching & Coupling
| Date added: | 04/15/2007 |
| Date modified: | 04/15/2007 |
| Filesize: | 10.1 kB |
| Downloads: | 765 |
This movie includes a behavior that can be used to associate one sprite with another when one sprite is dragged into the geometric bounding box area of another sprite. This technique and behavior is useful for various matching games and interactive UI elements.
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Vector Shape Dynamic Fill Cycles
| Date added: | 04/15/2007 |
| Date modified: | 02/25/2011 |
| Filesize: | 9.63 kB |
| Downloads: | 878 |
This movie demonstrates how vector shape fill cycles and colors can be dynamically changed to create a hypnotic, growing concentric rings effect. Since the effect is rendered at the current frame rate of the movie it can be applied to multiple vector shape sprites.
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Simple Story Generator
| Date added: | 04/16/2007 |
| Date modified: | 11/02/2011 |
| Filesize: | 53.18 kB |
| Downloads: | 745 |
This movie assembles a story, based on the randomized contents of a series of text files that contain nouns, verbs, adjectives, and adverbs. The scripts in this movie can be easily modified to generate interesting and sophisticated stories. The story generated may be optionally spoken by a synthetic computer voice that converts text to speech.
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Interactive Car Crash
| Date added: | 04/24/2007 |
| Date modified: | 04/24/2007 |
| Filesize: | 15.83 kB |
| Downloads: | 813 |
This movie demonstrates the use of repeat loops to animate and "crash" several cars when they are dragged to the lower area of the screen. The techniques used in this movie are simple and easy to understand, and may be useful for learning more about implementing basic game interactivity.
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