This movie makes use of a manual technique for creating a delay in a handler. This is the old fashioned way to slow something down, and the more modern, much-preferred method is to use timeout() objects. However, the older method is easier to implement, and works fine for certain tasks.
This movie animates a hot air balloon graphic across the screen repeatedly, using a very simple Lingo handler. It is provided as a basic example for beginners who want to learn to use Lingo to perform animation tasks. The movie also includes a number of other movement behaviors that rotate the balloon, shrink or expand it, alter its opacity, etc.
This movie animates a hot air balloon graphic across the screen using keyframes only. It is provided as a basic example for beginners who want to have a sample sprite in a movie to experiment with.
This movie includes methods to play a variety of sound files and formats supported by Adobe Director. Code examples are commented and include: playing and fading sounds; playing regions of a sound file; getting specific sound data information; looping a region; sound queue playback; sample rate-shifting; using cue points; and streaming Shockwave Audio (SWA) files.
This movie demonstrates how to make use of a timeout object to control the duration of individual images for a "slideshow" style presentation that shows text for each image, and how a list can be used to specify image order and display duration.