Director Behaviors

Adobe Director behaviors as plain text, so they can be easily copied. Examples of Adobe Director movies that incorporate these behaviors can be found in the Director Movies category.

Documents

Order by : Name | Date | Hits [ Ascendant ]

Flipbook Animation Flipbook Animation

Date added: 05/02/2013
Date modified: 05/02/2013
Filesize: 2.4 kB
Downloads: 29
This behavior makes it easy to create a basic flipbook animation using a series of contiguous cast members. Features of the behavior include: paused or unpaused playback,  variable playback speed, looped playback, palindrome playback, and a toggle for remote animation playback.

Sprite Follows Rectangle Path Sprite Follows Rectangle Path

Date added: 05/03/2012
Date modified: 05/03/2012
Filesize: 1.56 kB
Downloads: 445
This behavior makes a sprite move clockwise around the perimeter of a rectangle. If you use a vector shape as the rectangle it's easy to change its dimensions and color.

Get Stage Width and Height Get Stage Width and Height

Date added: 04/26/2012
Date modified: 04/26/2012
Filesize: 218 Bytes
Downloads: 204
These functions return the width or height of the stage. To get the width of the stage, for example, you would call getStageWidth() and use the value returned. These functions can be used in a behavior or movie script.

Absolute Distance Between Two Points Absolute Distance Between Two Points

Date added: 04/17/2012
Date modified: 04/17/2012
Filesize: 180 Bytes
Downloads: 250
This is a function that calculates the absolute distance between any two points on the screen. By calling this function with sprite locations, for example, this can be very useful for a variety of games and effects.

Simple Projectile with Gravity Simple Projectile with Gravity

Date added: 04/12/2012
Date modified: 04/12/2012
Filesize: 2.06 kB
Downloads: 335
This behavior can be dropped onto a sprite to give it simple projectile movement based on a firing angle, direction, speed, and gravity factor.